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After it became apparent that the conquest of Alderaan would not come to a swift end, Fleet Admiral Aygo came up with a daring plan to tip the scales in the Republic’s favor. After review his plans with General Garza, Grand Master Satele Shan, and Supreme Commander Jace Malcom, he was given the green light. Operation "Killer Joe” was a go.

Operation "Killer Joe” is a three staged attack on House Thul by a small platoon of soldiers consisting of a mix of Jedi, troopers and privateers. Fleet admiral Aygo suspects that with all the battles raging across Alderaan, the outposts and the main Imperial cities will be lightly guarded and a small force of elite troops should be able to take them. Stage one will be an attack on Outpost Ghrent located in the Glarus Valley. Stage two is the capturing of Outpost Bolym in the Juran Mountains to prevent any early warning being sent to House Thul. The last stage is the Siege and Occupation of House Thul and the Rhu Caenus Spaceport. The goal of this attack is to demoralize the enemy by taking their palace and to prevent the landing of enemy reinforcements at the spaceport. Aygo dispatched two generals code named Rucus and Fuzzyewok to lead the attack along with one of his admirals known as The Doctor to help coordinate airstrikes and flybys.

Stage 1:

The platoon gathered at Castle Panteer and proceeded to Outpost Ghrent. As anticipated, the outpost was lightly guarded and fell quickly. After a short victory speech by General Fuzzyewok, the troops rallied and headed towards Wardpost Hurne to pick up some supplies. However, unknown to the platoon, a message had gotten out to House Uglo that the outpost was under attack. House Ulgo saw a opportunity to test a new weapon they had been developing and sent forth their new droid design, the Siegebreaker, to destroy the invaders. House Ulgo’s developers have noted that the Siegebreaker design is a failure.

Stage 2:

At Wardpost Hurne, the commanders discussed which route they would take to the second outpost. After consulting maps provide by Private Simins they decided to take the north route and cross the river at the head (though it was tempting to take the south route and use the bridge) to avoid detection.  At 2235 hours the battle for Outpost Bolym began. The fight was fierce and quick and the outpost fell to the Republic forces.

Stage 3:

With the last fall of Outpost Bolym, the platoon at last was in position to strike House Thul. There was no need for subtlety here as the goal was to strike fear and demoralize the enemy. At 2240 hours the platoon led a full charge on the gates of House Thul!

Resistance was lighter than expected, even so it was a hard fight. Thovarr was hit in the knee and would have been out of action had it not been for the emergency medical treatment he received in the field.  With the gates breached, Generals Fuzzyewok and Rucus led the platoon through the streets straight to the doorsteps of the Thul Palace. The battle outside the palace doors was furious! With the palace forces defeated, the platoon celebrated its victory on the throne of House of Thul.

 With the palace taken the platoon moved on to the spaceport which was guard by a Sith overseer who was quickly overwhelmed. The remaining forces were dispatched and the spaceport was secured. Operation "Killer Joe” was a success and the Occupation of House Thul has begun. 

Jerek Kerwyn That was so much fun it should be illegal.

Guild Ship Crafting Recipies

Exnuke a posted Aug 15, 14
Here is what is needed to expand our guild ship.  It will cost 50 (that's right 50) dark projects to get one encryption.  You will need 50 encryptions to get one framework. Each room/wing of the ship will require 2-6 frameworks and 5 million credits.

Dark Projects (any crafter)
3 Self-perpetuating Power Cell, 6 Alien Data Cube, 6 Biometric Crystal Alloy, 3 Rakata Energy Node, I War Supplies: Invasion Force

War Supplies: Invasion Force (any crafter)
1 ea: Infantry Supply Kit, Armored Vehicles, Holocron of Strategy, Starship Weapons, Crystal Capacitors

Infantry Supply Kits (Biochem) First three are all biological compounds and last three are biological samples. Any one of the recipes will make one Infantry Supply Kit
6 ea: Artificial Microbe, Viral Residue, Red Goo, Immunity Cell Culture
8 ea: Nerve Damaging Chemical, Cosmic Trace Particle, Psychoactive Compound, Nutrient Cell
10 ea: Blue Goo, Medical Fluid, Genetic Anomaly, Hallucinogenic Compound
6 ea: Metabolic Enhancement Agent, Biological Compounding Chemical, Mutagenic Paste, Neuro Extract
8 ea: Alien Bacteria, Inert Virus, Parasitic Microorganism, Quick Growth Agent
10 ea: Toxic Extract, Microscopic Symbiote, Unknown Microorganism, Bio-Energy Cell Sample

Armored Vehicles (Cybertech, Armormech, and Armstech) Any one of the recipes will make one Armored Vehicle
8 ea: Electrum, Mythra, Durasteel
12 ea: Neutronium, Diatium, Bondite
16 ea: Phobium, Bronzium, Chanlon

Starship Weapons (Cybertech, Armormech, and Armstech) Any one of the recipes will make one Starship Weapon
8 ea: Amorphous Carbonite, Zal Alloy, Turadium
12 ea: Resinite, Fibermesh, Polyplast
16 ea: Plastoid, Plasteel, Laquerous

Crystal Capacitors (Synthweaving and Artifice) Any one of the recipes will make one Crystal Capacitor
8 ea: Damind Crystal, Carbonic Crystal, Upari Crystal
12 ea: Firkann Crystal, Phond Crystal, Opila Crystal
16 ea: Nextor Crystal, Bonder Crystal, Eralam Crystal

Holocron if Strategy (Synthweaving and Artifice) Any one of the recipes will make one Holocron of Strategy
8 ea: Alien Artifact Fragment, Primeval Artifact Fragment, Primordial Artifact Fragment
12 ea: Galactic Artifact Fragment, Hypertech Artifact Fragment, Ancient Artifact Fragment
16 ea: Lost Artifact Fragment, Sacred Artifact Fragment, Prehistoric Artifact Fragment

There are a total of 15 rooms that can be unlocked. The grand total of frameworks required for all 15 rooms is 54. Doing the math, for a complete unlock of the guild ship it will require 2700 dark projects. Ouch! We can also get frameworks from Conquest Commanders (chance drop.) However, all who participate in taking him down will get one encryption. We can also get encryptions from weekly rewards for guild conquests. Oh, for those who are attempting to do the math with the 2700 dark projects. It will require 8100 Self-perpetuating Power Cell, 16200 Alien Data Cube, 16200 Biometric Crystal Alloy, and 8100 Rakata Energy Node. Start farming!
StenSfik are the vehicles/weapons/holocron used for Conquest missions?
Kaahlin a are you f**kin serious????? holy crap.. I'm all for farming but even Im not THAT nuts... nope.. not happenin.
Exnuke a Generally, for the 6/8 each mats, it is level 6 and 9, for the 8/12 each mats, it is level 5 and 4, and for the 10/16 ea ...
You have been thinking lately, "You know, I could use a hypercrate once the new patch hits. Too bad I don't have the cartel coins to spend." Well stop your thinking about it. I will be putting a hypercrate up for a raffle. It will only cost 200,00 credits per ticket. You may think,  "Hey, I don't have that kind of bank roll." Don't think that! That should only take an hour of dales to come up with it. Easy. Enter as often as you wish. Funds will be put in for our guild ship. Ok, now the fine print. Ticket sales will have to reach a minimum if 5,000,000 before it will be raffled off. That is only 25 tickets. Send an in game email to Exnuke. I know you may see me on one of my other toons, but please send it to Exnuke. Drawing will be held once the new patch drops and the new hypercrate is released. Of course, the winner will have to wait the 36 hours for it to clear customs. Enter often and good luck!

Rakghoul Event is back!

Exnuke a posted Aug 5, 14
That's correct.  The SWTOR event that we were all waiting for has finally arrived again. The chance where we get to infect our friends and enemies alike. It once again has returned to the planet it all started from so long ago. (The event, not the plague.) Tatooine. Once again the desert landscape is a prime breeding ground for the plague. Unfortunately,  it will not be like the original event two years ago. It will however, be like the last event on Alderaan. So, get out your achievement check list and grab the start quest on fleet. Head over to Tatooine and eradicate the plague, or take it back to fleet and wreak havoc with it. There is no set date for it to end, however, plan on it to end next week. There will be a new world boss for us to vanquish. He will be like the last one on Alderaan. Just different debuffs and a new pet for us to get. So, I hope to see you all there in the tunnels knee deep in rakghoul entrails.

Oh, feel free to check out the guide over at Dulfy.net. http://dulfy.net/2014/08/05/swtor-rakghoul-resurgence-event-is-back-in-tatooine/
2.8.2 Patch Notes

Highlights
-The Gray Secant has returned from its travels! Participate in the Relics of the Gree event from July 22nd 12:00 GMT to July 29th 12:00 GMT.
-Bounty Contract Week returns! The event runs from August 12th 12:00 GMT to August 19th 12:00 GMT.

General
-The "Gen’Dai” Codex Entry is now obtainable by both Factions.
-Republic players are now able to obtain the "Sullustan” Codex Entry.
-System Messages are now moveable using the Interface Editor.
-The Camera Rotation Speed slider now correctly adjusts the speed from 0-100%.
-Ground textures no longer appear poorly when Texture Anisotropy is turned on if the computer’s graphics card cannot support the option.

Cartel Market
-The Series 512 Cybernetic Torso now has the appropriate color scheme.
-The Rest and Recharge item "Chance Cube” now has sound effects.
-Corrected the tooltips of a number of Super Rare Cartel Market items to properly reflect that they are -Ultra Rare, in keeping with their Collections unlock prices.
-The ST-7 Recon Walker and the Ghorfa Bantha now play footstep sound effects properly while rotating.

Classes + Combat

Jedi Consular
  Shadow
     Balance (Shadow)

-Sever Force no longer interrupts Warzone objective captures.
-Containment now properly applies a 2 second stun when the Shadow cancels Whirlwind by dealing damage.

Sith Inquisitor
   Assassin
      Madness (Assassin)

-Creeping Terror no longer interrupts Warzone objective captures.
-Haunted Dreams now properly applies a 2 second stun when the Assassin cancels Whirlwind by dealing damage.

Flashpoints + Operations
-The Beast of Vodal Kresh encounter in Athiss now resets if the boss is moved too far off of its platform.
-The Guardians of the Fortress now have the correct damage and health in 8-Player Nightmare Dread Fortress.
-Some enemies in the Assault on Tython and Korriban Incursion Flashpoints have had their toughness reduced to make for a more enjoyable experience and reduce the length of some of the more difficult engagements. The boss encounters have not been changed.
-Missions + NPCs
-The CZ-198 Missions "Droid Demolition” and "Manual Shutdown” now properly share their completion credit between group members.

Warzones
-Credit and Commendation acquisition rates have been returned to normal.

Soovada ("Spoils of War" in Huttese) is an annual celebration of total extravagance in Hutt culture, originally celebrated in the summer season of Varl after successful military campaigns. Rival clans compete to prove their superior wealth, attempting to sponsor the most parties, pit fights, bounties, gambling, and every other public display of fortune and excess imaginable.

Popularized among outside cultures during visits to Nar Shaddaa, this exuberant holiday is now celebrated on hundreds of worlds across the galaxy, where it's simply known by its Huttese name; any connection to ancient wartime looting is largely ignored.

Highlights

New Event: Spoils of War! Players can earn double Ranked Warzone Commendations, Warzone Commendations, Fleet Requisition, and Credits from PvP participation, and can try their hand at the slot machines on Nar Shaddaa for exclusive rewards during the Nar Shaddaa Nightlife celebration.

  • Earn double Fleet Requisition and Credits in Galactic Starfighter battles from Game Update 2.8 to 2.8.1.
  • Earn double Ranked Warzone and Warzone Commendations and Credits from 2.8.1 to 2.8.2.
  • Keep an eye out for intriguing advertisements for the Club Vertica and Star Cluster casinos for more information on the Nar Shaddaa Nightlife celebration!
  • Earn Golden Certificates from Smuggler's Luck and Kingpin's Bounty machines and redeem them for prizes.
  • Earn exclusive mount prizes directly from Kingpin's Bounty machines.
  • Smuggler's Casino Chips can be purchased with Credits or Warzone Commendations.
  • Kingpin's Casino Chips can be purchased with Credits or Cartel Market Certificates, or won from Smuggler's Luck slot machines.

Nightmare Mode Dread Palace is now available! Return to Oricon to face off against Dread Masters Bestia, Tyrans, Calphayrus, and Raptus, who are now more powerful than ever before! Defeat this new difficulty while Nightmare Power is active to earn a new title!

Group Finder Operations have been redesigned! Story Mode Operations are now more accessible to endgame players (levels 50 – 55). The Operations section in the Group Finder window will list available Operations on a predetermined schedule, rotating in different Operations every few days. Players who meet the level requirement of the Operation will be Bolstered, removing the requirement for endgame gear. Rewards have also been improved, making this a great opportunity for players to earn Ultimate Commendations and experience new content!

Bounty Contract Week returns! The event runs from June 10th 12:00 GMT to June 17th 12:00 GMT.

Progress faster with a Double XP Week! Get twice the experience from July 1st 07:00 GMT to July 8th 07:00 GMT.

The Gray Secant has returned from its travels! Participate in the Relics of the Gree event from July 22nd 12:00 GMT to July 29th 12:00 GMT.

General

  • Added Shadow Map options to the Preferences graphics tab:
    • Shadow Map Cascades: Increases the number of shadow maps used by the shadow system. Increasing this will improve quality but reduce performance.
    • Shadow Map Resolution: Increases the effective resolution of the shadows. Applies to interior and exterior shadows. Increasing this will improve quality but reduce performance.
  • Removed 6 Location and 1 Bestiary Codex entries that were erroneous and not obtainable through gameplay.
  • Corrected an error that caused /say messages to not send as expected.
  • System Messages are now able to have their location moved with the Interface Editor.

Cartel Market

  • New Nightlife Pack now available: The Star Cluster Nightlife Pack! Cost: 320 Cartel Coins.
  • Hypercrates containing 24 Star Cluster Nightlife Packs are now available! Cost: 6912 Cartel Coins (Discounted 10% for a limited time!)
  • The Star Cluster Nightlife Pack items can now be previewed in Collections.
  • Several Pets and Emotes from the Hotshot’s Starfighter Pack are now in Collections as intended.
  • Moods now have a description indicating which slash command they unlock (ex: /goofy).
  • The item "Holographic Disguise” now indicates in its tooltip that the effect will break when performing any action besides moving.

Classes + Combat

General

  • Fixed an issue that would occasionally allow abilities to affect targets, even if those targets had a 100% or greater chance to defend against attacks.

Jedi Knight

Sentinel

Watchman

  • Merciless Slash now deals more damage and costs 4 Focus.
  • Dispatch and Merciless Slash now have a 25/50/75 percent chance and Slash now has a 15/30/45 percent chance to trigger Mind Sear, which finishes the active cooldown of Cauterize.
  • Inexhaustible Zeal now also makes the Damager Over Time effects from Cauterize and Overload Saber uncleansable.
  • Overload Saber now requires Juyo Form to be active.
  • Plasma Blade now increases the damage dealt by burning effects by 7/14/21 percent (up from 2/4/6 percent).

Guardian

  • Focused Defense now lasts a maximum of 10 seconds (down from 40).

Sith Warrior

Marauder

Annihilation

  • Annihilate now deals more damage and costs 4 Rage.
  • Vicious Throw and Annihilate now have a 25/50/75 percent chance and Vicious Slash now have a 15/30/45 percent chance to trigger Pulverize, which finishes the active cooldown of Rupture.
  • Indefatigable Onslaught now also makes the Damager Over Time effects from Rupture and Deadly Saber uncleansable.
  • Deadly Saber now requires Juyo Form to be active.
  • Hemorrhage now increases the damage dealt by burning effects by 7/14/21 percent (up from 2/4/6 percent).

Juggernaut

  • Enraged Defense now lasts a maximum of 10 seconds (down from 40).

Jedi Consular

Sage

Balance (Sage)

  • Sever Force now deals slightly more damage.
  • Telekinetic Focal Point now grants a 9% per stack bonus to the damage of Rippling Force.
  • Mental Scarring now increases the damage done by Telekinetic Throw to targets affected by the player’s Sever Force by 8.3/16.67/25 percent.
  • Containment now reduces the activation time of Force Lift by 0.5/1.0 second (up from 0.25/0.5).

Shadow

  • Shadow’s Training now decreases the activation time of Force Lift by 1 second in addition to its other effects.
  • Mass Mind Control now taunts NPCs when Combat Technique is active, and lowers threat when Combat Technique is not active.
  • Reduced the activation time of Phase Walk to 0.5 seconds (down from 1.5 seconds) and increased the maximum duration to 5 minutes (up from 2 minutes).
  • Combat Technique, Force Technique, and Shadow Technique no longer require 100 Force to activate, and instead use all available Force regardless of amount.
  • Force Technique’s Force Breach now deals slightly more damage.

Balance (Shadow)

  • Sever Force now deals slightly more damage.
  • Mind Warp now increases the damage of Mind Crush by 16.5/33 percent instead of extending its duration.
  • Sever Force now also triggers the damage and Force regeneration of Rippling Force.
  • Containment now lowers the activation time of Force Lift by 0.5/1.0 second while Force Technique is active.
  • Mental Defense now enables Mass Mind Control to grant a 15/30 percent reduction in damage taken by 6 seconds.
  • Force Strike now has a 100% chance to activate on melee attacks (up from 60%).
  • Crush Spirit now grants a 15/30 percent chance for periodic damage over time effects to trigger Crush Spirit, which finishes the cooldown of Spinning Strike and makes your next Spinning Strike usable on a target of any health level.

Sith Inquisitor

  • Guard damage no longer cancels the effects of Whirlwind.

Sorcerer

Madness (Sorcerer)

  • Creeping Terror now deals slightly more damage.
  • Focal Lightning now grants a 9% per stack bonus to the damage of Lightning Burns.
  • Creeping Death now increases the damage done by Force Lightning to targets affected by the player’s Creeping Terror by 8.3/16.67/25 percent.
  • Haunted Dreams now reduces the activation time of Whirlwind by 0.5/1.0 second (up from 0.25/0.5).

Assassin

  • Assassin’s Training now decreases the activation time of Whirlwind by 1 second in addition to its other effects.
  • Mass Mind Control now taunts NPCs when Dark Charge is active, and lowers threat when Dark Charge is not active.
  • Reduced the activation time of Phase Walk to 0.5 seconds (down from 1.5 seconds) and increased the maximum duration to 5 minutes (up from 2 minutes).
  • Lightning Charge, Dark Charge, and Surging Charge no longer require 100 Force to activate, and instead use all available Force regardless of amount.
  • Lighting Charge’s Lightning Discharge now deals slightly more damage.

Madness (Assassin)

  • Creeping Terror now deals slightly more damage.
  • Lingering Nightmares now increases the damage of Crushing Darkness by 16.5/33 percent instead of extending its duration.
  • Creeping Terror now also triggers the damage and Force regeneration of Lightning Burns.
  • Haunted Dreams now lowers the activation time of Force Lift by 0.5/1.0 second while Lightning Charge is active.
  • Shapeless Spirit now enables Mass Mind Control to grant a 15/30 percent reduction in damage taken by 6 seconds.
  • Raze now has a 100% chance to activate on melee attacks (up from 60%).
  • Bloodletting now grants a 15/30 percent chance for periodic damage over time effects to trigger Bloodletting, which finishes the cooldown of Assassinate and makes your next Assassinate usable on a target of any health level.

Smuggler

Scoundrel

Scrapper

  • K.O. now allows Shoot First to interrupt the target.
  • Slippery Devil now offers a 15/30 percent reduction in area of effect damage in addition to its other bonuses.
  • Surprise Comeback now grants a 10/20 percent reduction in damage received while Stim Boost is active in addition to its healing effects.
  • Fixed a bug that prevented Surprise Comeback from healing a fifth time.

Imperial Agent

Operative

Concealment

  • Jarring Strike now allows Hidden Strike to interrupt the target.
  • Shadow Operative Elite now offers a 15/30 percent reduction in area of effect damage in addition to its other bonuses.
  • Revitalizers now grants a 10/20 percent reduction in damage received while Stim Boost is active in addition to its healing effects.
  • Fixed a bug that prevented Revitalizers from healing a fifth time.

Trooper

Commando

  • Tech Override now grants 6 seconds of interrupt and pushback immunity after it has been used to activate an ability immediately. For Commandos with Overclock, the immunity is triggered after the second use.

Vanguard

Shield Specialist

  • Shield Cycler now also regenerates Energy Cells when an attack is defended against in addition to shielding.
  • Static Shield now has a chance to finish the cooldown on Stock Strike when an attack is defended against in addition to shielding.

Assault Specialist (Vanguard)

  • Riot Augs now increases the damage of periodic elemental damage by 35% in addition to its other effects.
  • Rapid Recharge has been replaced by Critical Recharge. Critical Recharge increases Critical Hit chance by 1/2 percent, and reduces the cooldown of Recharge Cells and Reserve Powercell by 15/30 seconds.

Bounty Hunter

Mercenary

  • Power Surge now grants 6 seconds of interrupt and pushback immunity after it has been used to activate an ability immediately. For Mercenaries with Power Overrides, the immunity is triggered after the second use.

Pyrotech (Mercenary)

  • Superheated Rails no longer gets damage from both Primary Hand and Off-hand Rail Shot attacks.

Powertech

Shield Tech

  • Shield Vents now also vents Heat when an attack is defended against in addition to shielding.
  • Rapid Venting now has a chance to finish the cooldown on Rocket Punch when an attack is defended against in addition to shielding.

Pyrotech (Powertech)

  • Power Bracer now increases the damage of periodic elemental damage by 35% in addition to its other effects.
  • Rapid Venting has been replaced by Critical Venting. Critical Venting increases Critical Hit chance by 1/2 percent, and reduces the cooldown of Vent Heat and Thermal Sensor by 15/30 seconds.

Flashpoints + Operations

  • The effect of Nightmare Power has been removed from Nightmare Dread Fortress, and the "Conqueror of the Dread Fortress” Title can no longer be obtained. Congratulations to those who overcame this challenge!
  • Nightmare Mode is now available for the Dread Palace Operation.
  • Dread Master Brontes and the Dread Council now drop a Dread Guard Cranial Scan for each member of the Operation.
  • Players who are defeated in an Operation now have the option to spawn inside of the instance when all other players in the group are out of combat.
  • Players accessing Operations through Group Finder will now be Bolstered to an appropriate gear rating while inside the Operation. This Bolster effect will also provide increased incoming healing and increased shield chance and shield absorb.
  • Operations in Group Finder will now group players for the 16-Player Story Mode version of the Operation.
  • The Operation category of the Group Finder now rotates through a different available Operation every 2 or 3 days. The currently available Operation, the time remaining and the next available Operation can be accessed through the Group Finder panel.
  • Dread Fortress and Dread Palace have been added to the Operation rotation.
  • Mass Manipulator Generators no longer drop from every boss in Hard Mode Dread Fortress, and now only drop from Dread Master Brontes as intended.
  • Enemies outside of boss encounters in the Dread Palace now correctly follow players when engaged in combat.
  • Added additional gating to the Dread Fortress to block access to unintended areas of the map.
  • The Sovereignty buff players receive after claiming a Dread Master’s throne is now properly dispelled when leaving the Dread Palace.
  • Rewards for completing content via the Group Finder have been improved!
    • Operations:
      • Upgraded to 30 Ultimate Commendations at Level 55.
      • Upgraded to 25 Elite Commendations between Levels 50-54.
    • Hard Mode Level 55 Flashpoints:
      • Upgraded to 10 Ultimate Commendations.
    • Tactical 55 Flashpoints:
      • Upgraded to 10 Elite Commendations.

Galactic Starfighter

General

  • Spawn locations are now chosen randomly for players by default. Players can override this from the Map screen by manually selecting a spawn location.

Ships + Hangar

  • A new Gunship variant has been added! The SGS-S1 Condor (Republic) and the GSS-4Y Jurgoran (Empire) are now available via Fleet Requisition. These Skirmisher Gunships are a more up-close-and-personal Gunship with a Railgun and Missile-focused loadout, including an option for the new Interdiction Missile.
  • A new Bomber variant has been added! The Sledgehammer (Republic) and the B-5 Decimus (Empire) are now available via Fleet Requisition. These Assault Bombers are heavily armored Bombers that are best in the thick of the battle, and are able to deploy Drones or Mines for maximum effectiveness.

Components + Crew

  • Interdiction Mine damage has been increased, but no longer has Shield Piercing.
  • Feedback Shield’s damage has been increased and now correctly activates off of Primary Weapon attacks.
  • Fortress Shield now increases shield strength by 130%.
  • Mine area of effect now obeys line of sight.

Items + Economy

  • Serendipitous Assault, Focused Retribution, and Devastating Vengeance Relics no longer activate from both dealing damage and healing within the same rate limit.
  • Scrap Peddler Lockbox has been added to the PvP Items vendor on the Republic and Imperial Fleets for 600 Warzone Commendations. This Lockbox gives a random Jawa Scrap item that can be exchanged at the Scrap Peddlers in the Cartel Bazaar.
  • Master Hunter’s Headgear has been given voice modulation.
  • The Imperial version of the Battlemaster Force-Mystic’s Headgear has been given a more appropriate voice modulation.
  • The inventory of Fleet Commendation vendors has been updated:
    • All PvE Starship Upgrades have been moved to the Starship Upgrade vendor.
    • The Pilot Suits sold by this vendor no longer have Social Level requirements.
    • Reduced the cost of the Legacy Item Kits sold by this vendor.
    • Merged Grade 6/7/8 crafting Lockboxes into a single "Level 50” crafting Lockbox containing 3 random types of crafting materials.
    • Removed Level 50 Premium and Prototype Equipment Lockboxes.
    • Reduced the cost of the Level 50 Artifact equipment Lockbox.
    • Added a new Lockbox that contains a Rating 144 Prototype Item Modification, identical to the one purchased from the Makeb Planetary Commendation vendor.
    • Added a new Lockbox that contains a Rating 140 Item Modification, identical to the one purchased from the Makeb Planetary Commendation vendor. This Lockbox is weighted so that it is more likely to contain Modifications appropriate to your class.
    • Added a new Level 55 Crafting Lockbox that contains 3 random types of Grade 9 or 10 crafting materials.

Missions + NPCs

  • Slicing Missions now grant the correct grade of Lockbox.
  • The Starship Upgrade vendors S-1A0 (Empire) and S-4S0 (Republic) have been changed to Fleet Commendation vendors.
  • The Galactic Starfighter Daily Mission now additionally rewards 40 Fleet Commendations.
  • The Galactic Starfighter Weekly Mission now additionally rewards 90 Fleet Commendations.
  • The French voiceover for Darth Arkous in Assault on Tython and Korriban Incursion has been updated.

Warzones

  • The Acid Trap Burn effect from the Toxic Sludge in Quesh Huttball Pit is now applied faster, and is no longer avoidable by using abilities that increase the player’s speed.
Just a note to say that any member of the raid progression teams please look at the new Schedule for raiding in the new month. There are changes you need to know as well as times and dates. The calendar has also been updated but I would ask that you read the post for all the new runs. It is posted at the top of the Operations forms.
Thank you and have a great game!
Simins so...why are there only 0 events in june, 2 in july, 2 in aug, and 1 in sept/oct already?
Yes, that is correct.  A group of six hearty adventurers ventured forth to do battle in EC Nightmare mode.  Irregardful of the danger which lies ahead of them, they made their bold plan to attack the operation.  With sabers swinging, small rocks being tossed, and green grenades abound, when the dust settled, Toth and Zorn say dead.  Handler Murdok then jumped down to avenge the loss of Z & T.  The hearty adventures would have none of that vengeance.  He was quickly dispatched, and when the dust settled (again) the gleaming purple column appeared from his broken and useless body.  Loot was rolled on and we found out that Doc apparently has rigged dice.  He walked, or slowly drove as the case may be, away with the much coveted tank mount that EC NiM so rarely gives up.  Firebrand and Stormcaller also met the same fate as Toth and Zorn.  It took us only three tries (twice) to get their non-tank dropping loot.  In our defense, we did acquire two more dps.  The next boss, Col. Vorgath, was a not so gentile reminder to some people that the mine filed is deadly when not diffused and that they are motion sensitive.  No leaping across them.  Well, with out dire consequences.  Healers were heard mumbling something about not being able to heal stupid.  None the less, Vorgath was our loot pinata.  Kephess, was an entirely different story.  Adventurers were battle weary.  Chaos was not managed properly and the adventurers had to slink back to fleet cursing his name.  ONLY because it was late and our heroes had to get their beauty rest.  He will be history soon...........soon.
TheTenthDoctor a "Col. Vorgath, was a not so gentile reminder to some people that the mine filed is deadly when not diffused and tha ...

Highlights

Ranked Arena Season 1 has ended! Characters that had a qualifying rating will be mailed their rewards. Giradda congratulates the winners and looks forward to the bloodshed in Season 2! Ranked Arenas are still active for you and your team to prepare for the next season, which will begin in 2.7.1. Matches played between Seasons will not affect your ratings.

Quesh Huttball Pit, a new Warzone, is available for play! Baron Deathmark hosts the latest Huttball match on the toxic planet Quesh. Join the Warzone Queue and Go Berserk!

New Galactic Starfighter Domination Map: Denon Exosphere! The map features a wreckage field from the ongoing battle, a large strategic space station, and Republic and Imperial Capital Ships clashing over the ecumenopolis planet Denon.

New Flashpoints! Beginning the next major storyline of Star Wars: The Old Republic, the Korriban Incursion and Assault on Tython Tactical Flashpoints are now available to players at level 55.

Nightmare Mode is now available for the Dread Fortress! Even greater horrors await those who wish to challenge the bastion of the Dread Masters, and even greater rewards in the form of new Dread Touched equipment!

This iteration of Nightmare Mode is a little different than others. The usual additional mechanics are present, as well as a new buff on the enemies called Nightmare Power. This buff grants the usual additional health and damage that has been added to previous Nightmare Modes. Anyone powerful and coordinated enough to defeat Dread Master Brontes while under the effect of Nightmare Power will be granted a new unique title!

At a future date, we will remove this buff, leaving the new mechanics in place but the health and damage dealt will return to usual hard mode values, and the title will no longer be possible to obtain.

 

Classes +Combat

Jedi Knight

Force Sweep now requires a primary target to activate. The bonuses from Felling Blow and Singularity now only apply to players if they are the primary target. Non-player targets are always affected if they are inside the Force Sweep radius.

Guardian

General

Focused Defense has been remade! Focused Defense no longer costs Focus to activate, and will hold a number of charges based on if the Guardian is above or below 50% health. Every time the Guardian takes damage, a charge is expended to heal the Guardian. The cooldown has been increased to 3 minutes.

Challenging Call now immediately reduces threat by a moderate amount while not in Soresu Form.

Focus (Guardian)

Through Peace reduces the cooldown of Focused Defense by 15/30 seconds.

Sith Warrior

Smash now requires a primary target to activate. The bonuses from Dominate and Shockwave now only apply to players if they are the primary target. Non-player targets are always affected if they are inside the Smash radius.

Juggernaut

General

Enraged Defense has been remade! Enraged Defense no longer costs Rage to activate, and will hold a number of charges based on if the Juggernaut is above or below 50% health. Every time the Juggernaut takes damage, a charge is expended to heal the Juggernaut. The cooldown has been increased to 3 minutes.

Threatening Scream now immediately threat by a moderate amount while not in Soresu Form.

Rage (Juggernaut)

Through Passion reduces the cooldown of Enraged Defense by 15/30 seconds.

Jedi Consular

Sage

General

Force Barrier now has an additional effect. While you are protected by Force Barrier, charges will build up and grant Enduring Bastion. Enduring Bastion is a shield that absorbs an amount of damage based off the charges (1-4) that are present when Force Barrier ends. Enduring Bastion also grants immunity to interrupt and lasts for 5 seconds after Force Barrier ends. Force Barrier now has an additional rank to train at level 55, so visit your trainer!

Mental Alacrity also gives 100% pushback resistance in addition to other effects.

Seer

Egress has been moved to Tier 2 in the Seer Tree. Pain Bearer has been moved to Tier 1 in the Seer Tree. Psychic Suffusion has been moved to Tier 4 in the Seer Tree.

Healing Trance is now immune to pushback.

Telekinetics

Psychic Projection now has a 50%/100% chance to grant a Psychic Projection charge when using Disturbance on a target affected by your Weaken Mind. The Psychic Projection charge causes your next Telekinetic Throw to channel and tick twice as fast.

Tidal Force now builds a charge whenever you deal damage with Disturbance, Turbulence, or Forcequake. At 2 charges, Telekinetic Wave's cooldown is reset and the next cast of Telekinetic Wave activates instantly and has no Force cost. This effect can only occur every 10 seconds.

Balance (Sage)

Presence of Mind now builds up a charge whenever the Sage deals damage with Telekinetic Throw. At 4 charges, the next Disturbance or Mind Crush is cast instantly and deals 35% more damage.

Telekinetic Focal Point now also decreases the force cost of Disturbance by 15% per stack.

Sith Inquisitor

Sorcerer

General

Force Barrier now has an additional effect. While you are protected by Force Barrier, charges will build up and grant Enduring Bastion. Enduring Bastion is a shield that absorbs an amount of damage based off the charges (1-4) that are present when Force Barrier ends. Enduring Bastion also grants immunity to interrupt and lasts for 5 seconds after Force Barrier ends. Force Barrier now has an additional rank to train at level 55, so visit your trainer!

Polarity Shift also gives 100% pushback resistance in addition to other effects.

Corruption

Fade Out has been moved to Tier 2 in the Corruption Tree. Empty Body has been moved to Tier 1 in the Corruption Tree. Force Suffusion has been moved to Tier 4 in the Corruption Tree.

Innervate is now immune to pushback.

Lightning

Lightning Barrage now has a 50%/100% chance to grant a Lightning Barrage charge when using Lightning Strike on a target affected by your Affliction. A Lightning Barrage charge causes your next Force Lightning to channel and tick twice as fast.

Lightning Storm now builds a charge whenever you deal damage with Lightning Strike, Thundering Blast, or Force Storm. At 2 charges, Chain Lightning's cooldown is reset and the next cast of Chain Lightning activates instantly and has no Force cost. This effect can only occur every 10 seconds.

Madness (Sorcerer)

Wrath now builds up a charge whenever the Sorcerer deals damage with Force Lightning. At 4 charges, the next Lightning Strike or Crushing Darkness is cast instantly and deals 35% more damage.

Focal Lightning now also decreases the force cost of Lightning Strike by 15% per stack.

Smuggler

Defense Screen has had its cooldown reduced to 20 seconds, its maximum duration reduced to 10 seconds, and now absorbs slightly more damage per cast.

Flash Grenade now only affects a single target.

Gunslinger

General

Dodge now gives the Gunslinger 100% chance to resist Tech and Force attacks for 3 seconds.

Hunker Down is no longer removed when you leave cover. However, you must return to cover to gain the protections offered by Hunker Down.

Dirty Fighting (Gunslinger)

Hold Your Ground will now reduce Defense Screen by 3/6 seconds. (Down from 7.5/15)

Scoundrel

General

Scamper has been redesigned. Using Scamper will grant a charge that will allow another Scamper roll before the ability goes on a 10 seconds cooldown, allowing for at max 2 rolls in succession. In addition the energy cost has been removed making the ability free to use.

Street Tough will additionally allow Flash Grenade to blind up to 5 targets within 5m.

Sawbones

Emergent Emergencies' Upper Hand granting effect can now only occur every 6 seconds.

Scrapper

Slippery Devil will now give the Scampering Scoundrel a short window of defense against all attack types (which stacks with Scamper's normal defense bonuses).

K.O. now grants a buff that makes Backblast not require position behind the target after using Shoot First and now immobilizes instead of stuns the target.

Dirty Fighting (Scoundrel)

Smuggled Defenses will now reduce Defense Screen by 3/6 seconds. (Down from 7.5/15)

Imperial Agent

Shield Probe has had its cooldown reduced to 20 seconds, its maximum duration reduced to 10 seconds, and now absorbs slightly more damage per cast.

Flashbang now only affects a single target.

Sniper

General

Evasion now gives the Sniper 100% chance to resist Tech and Force attacks for 3 seconds.

Entrench is no longer removed when you leave cover. However, you must return to cover to gain the protections offered by Entrench.

Lethality (Sniper)

Hold Your Ground will now reduce Shield Probe by 3/6 seconds. (Down from 7.5/15)

Operative

General

Exfiltrate has been redesigned. Using Exfiltrate will grant a charge that will allow another Exfiltrate roll before the ability goes on a 10 seconds cooldown, allowing for at max 2 rolls in succession. In addition the energy cost has been removed making the ability free to use.

Preparedness will additionally allow Flashbang to blind up to 5 targets within 5m.

Medicine

Surgical Precision's Tactical Advantage granting effect can now only occur every 6 seconds.

Concealment

Shadow Operative Elite will now give the Exfiltrating Operative a short window of defense against all attack types (which stacks with Exfiltrate's normal defense bonuses).

Jarring Strikes now grants a buff that makes Backstab not require position behind the target after using Hidden Strike and now immobilizes instead of stuns the target.

Lethality (Operative)

Escape Plan will now reduce Shield Probe by 3/6 seconds. (Down from 7.5/15)

Bounty Hunter

Unload will now deal 4 ticks of damage instead of 3, with the first tick of damage occurring at ability activation. The total damage of the ability is unchanged, so each new tick of damage will do slightly less then before.

Mercenary

General

Power Surge now has a base cooldown of 60 seconds.

Bodyguard

Power Shields is now a Tier 2 Skill.

Heat Dampening is now a Tier 3 Skill.

Arsenal

Power Overrides now reduces the cooldown of Power Surge by 7.5/15.

Stabilizers now prevents 50%/100% of pushbacks towards Unload, Power Shots and Tracer Missiles.

Barrage now has a 33%/67%/100% chance to occur when using Tracer Missile or Power Shot. This proc can only occur once every 8 seconds.

Upgraded Arsenal will now reduce the cost of Rail Shot by 3/6/9 Heat while in High Velocity Gas Cylinder.

Trooper

Full Auto will now deal 4 ticks of damage instead of 3, with the first tick of damage occurring at ability activation. The total damage of the ability is unchanged, so each new tick of damage will do slightly less then before.

Commando

General

Tech Override now has a base cooldown of 60 seconds.

Combat Medic

Combat Shields is now a Tier 2 Skill.

Efficient Conversions is now a Tier 3 Skill.

Gunnery

Overclock now reduces the cooldown of Tech Override by 7.5/15.

Steadied Aim now prevents 50%/100% of pushbacks towards Full Auto, Charged Bolts and Grav Rounds.

Curtain of Fire now has a 33%/67%/100% chance to occur when using Grav Round or Charged Bolts. This proc can only occur once every 8 seconds.

Special Munitions will now reduce the cost of High Impact Bolt by 3/6/9 Ammo while in Armor Piercing Cell.

 

Flashpoints +Operations

Flashpoints

The Korriban Incursion and Assault on Tython Flashpoints have been added to the Tactical Flashpoint category at level 55.

Adjusted the health and damage of the bosses in the Czerka Corporate Labs and Core Meltdown Flashpoints to bring them in line with other Tactical Flashpoint bosses.

The CZ-2X Infiltrator Droids in Czerka Corporate Labs have had their weapons upgraded and now have increased range.

Galactic Starfighter

General

The cooldown on Koigran Turn, Snap Turn, and Retro Thrusters has been increased.

The Power cost of Power Dive has been reduced.

The cooldown and Power cost of Barrel Roll has been increased.

Upgrades relating to the cooldown times and Power costs of these abilities have been rebalanced to account for the changes.

Missile lock breaking effects will now consistently evade Cluster Missiles with the "Double Volley" upgrade.

Shield Projector's visual effects now show up properly on all ships in the ability's radius.

Icons for EMP Field’s accuracy debuff and Sensor debuff now show up on affected targets

Ships + Hangar

Two new Scout ships, the Spearpoint and the S-SC4 Bloodmark have been added. These support ships have access to new components designed to improve the effectiveness your squadron:

Combat Command – This sytem component increases weapon accuracy and power generation for all nearby allies (including yourself)

Tensor Field – This system component increases the speed and turning rate of all nearby allies.

These ships can also equip a Repair Drone as their shield. (Identical to the Repair Drone found on the Bomber)

Two new Strike Fighters, the FT-7B Clarion and the FT-3C Imperium have been added. These command ships only have one primary and secondary weapon, but have system components that improve the effectiveness of your allies:

Combat Command – Increases weapon accuracy and power generation for all nearby allies (including yourself)

Repair Probes – Attaches a repair probe to all nearby allied ships, which will slowly restore hull over 20 seconds.

Remote Slicing – Transmits a slicing code that disables a ship’s system ability, and slowly drains shield power, making the ship vulnerable to your allies.

Component + Crew

The Dustmaker, Comet Breaker, and Demolisher gunships can now equip Thermite Torpedoes.

Missile Sentry Drone concussion missiles and Seeker Mines will no longer be launched at ships that are immune to missile locks.

EMP Field’s "Missile Lock Immunity” upgrade will now cancel in-progress missile locks when it is activated.

Items + Economy

Warzone & Ranked PvP gear vendors have had their items updated:

Ranked Warzone Vendors now sell the new Berserker gear.

Warzone Vendors now sell Obroan gear.

Dread Touched Gear now drops from Nightmare Mode bosses.

Dreadforged Gear is now craftable.

New Legacy Offhands are now available from the Gree Reputation Vendor.

A new "Galactic Starfighter” category has been added to the GTN. All Starfighter ship unlocks and customization unlocks have been moved into this new category.

Warzones

Berserker is a new tier of PvP gear obtained via Ranked Warzone Vendors on the Republic and Imperial Fleets. It requires Ranked Warzone Commendations as well as the associated Obroan piece.

Quesh Huttball Pit has been added to the Warzone rotation. The normal Warzone queue has been temporarily adjusted to increase the amount of times the Quesh Huttball Pit will be selected. (PTS note: The Quesh Huttball Pit will be the only Warzone available during testing.)

Daily and Weekly PvP quests have been updated to include credit for the new Warzone.

Power-up icons (Healing 'plus', Speed 'run', etc.) have been added underneath power-ups in all Warzones to show which power-up will respawn at that position.

A PvP Mission Terminal has been added to the spawn area of each Warzone.

That's right.  Drawing on his 900+ (never ask a doctor his age) year experience, our Doctor led his companions into Scum and Villainy.  Being the Doctor, who is always up for a challenge, he used his sonic screwdriver to set it to hard mode.  They valiantly strove forward to vanquish any foe that stood in their way.  As a matter of fact, it only took one attempt at each for our Doctor and his companions to emerge victorious.  As the group approached Dread Master Styrak, they were on such a roll, not even the Daleks, with a contingency of Cybermen, could have stood in their way.  In the end, the Doctor and his companions saved all of time and space, per their usual.  And what to the conquering heroes do  to celebrate?  Have some Jelly Babies of course.

Doc and The One Shotters

Much deserved rest

Chemayla nice pics, gratz
Rysaine Thought it was Jammy Dodgers all around?
Clowy Grats yall!
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